A tale on testing [Desiderius part #12]

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A tale on testing [Desiderius part #12]

Last week I wrote a post on transforming the playing logic from C# to F#, and, I admit it, I testing neither. In my defense: I was in a hurry 🙂

So, I added a few tests now, and what do you know? First test, first bug found! In a previous post I talked about on transforming an option type to an enum, and what I did not know is that you have to make a change to matches. I did not know before as I did not run my tests, so I did not realize it ceased working! What I had was:

let cardtoPoint(c:Card): int = 
     match c with
     | Card (s,v) -> 
         match v with
         | A -> 4
         | K -> 3
         | Q -> 2
         | J -> 1
         | _ -> 0

Which did work (by which I mean typecheck), however but all options matched to A somehow, so nothing worked anymore. I am still a bit clueless of why this is, but that is the way it is.

To be fair, VS does gives you a warning:

warning

 

 

But of course I was making the changes in a different place (namely: at the type Rank), so I did  not notice. I actually had to change this into:

let cardtoPoint(c:Card): int = 
     match c with
     | Card (s,v) -> 
         match v with
         | Rank.A -> 4
         | Rank.K -> 3
         | Rank.Q -> 2
         | Rank.J -> 1
         | _ -> 0

I am not entirely sure why this did type check and not gave some sort of mismatch since v does not match with A….?

One thought on “A tale on testing [Desiderius part #12]

  1. ‘A’ does match because it is just a name of a variable. If you would change it to ‘aVariableNamedA’ it would still match all the rules. Changing it to Rank.A changes it from a variable to a specified value ‘A’ of type Rank.

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