When I was at NDC, there was a real cool type of session called the “Functional Programming Lab Hour” where you could go to do some functional programming with among others, Tomas Petricek. Initially I went there to ask about a strange null error I was getting in combining C# and F# which apparently has to […]
Flipping the classroom
In previous posts I have written about my motivation for and experiences while making a MOOC. One of the reasons to make a MOOC of course is also to then use this material in traditional, on-campus education. That is what I did this year in my university course IN4400, I “flipped my classroom”. Too lazy […]
Scratch intro material: Lesson 1 (Dutch)
For my recent research adventures into programming for kids, I have made a small intro into Scratch programming. As a good teacher I of course did not like the existing material 🙂 Also, I needed something that introduced all necessary concepts for my experiment. In this lesson we need to help Giga escape a maze […]
Introducing RuleSets [Desiderius Part 7]
Follow up of the Desi story, you might want to read the previous post first. In that post I outlined a few issues that I ran into when implementing a bidding system. In the first bid, you can just look at your cards and make a bid. But for the second bid (the answerer) you need […]
Modeling answers [Desiderius part 6]
In a scary number of previous posts I have talked about modeling a bidding system for bridge. But so far, we have only designed the part where one player looks at their hand and decides what to do. But, as always, the reality is more complex. The bidding of course is an interaction between two […]